The first step is classifying all the vertex figures that
can occur. These are arrangements of regular polygons around a vertex
with interior angles adding up to
. The interior angle of a
regular
-gon is
degrees. By working out the resulting
equation and considering the positive integers
that can occur,
we can show there are exactly 21 possible vertex figures.
The next step is to see how vertex figures would piece together. Usually just positioning a couple will show whether or not it is possible to find a tiling with that vertex figure. PostScript would be very helpful for experimentation on this. In this way, we will wind up with exactly all the Archimedean tilings.